Artificial intelligence and video games
Firas Safadi explains, “My contribution has been to consider games as a collection of independent conceptual problems. It is necessary to completely separate the development of these games and the development of AI. Game developers must continue to develop them but must do so without worrying about the AI part while AI developers are going to do it without knowing which game this AI will be used in! The mistake that has been made to date has been to want to standardize AI solutions and to try to develop standard AI systems for the conceptual problems they encountered”. Raphael Fonteneau continues, “If we want to make an analogy, we could take the example of the Android platform, an open-source mobile operating system developed independently of the phones in which it is installed. This is similar to what we have done here for video games: creating a platform to which everyone can contribute”. Contribution of video gamesThis also shows how games can help AI research. It is a field that is mostly driven by tests, by trial and error. Before the development of video games, tests were quite simple: chess, the game of go, queens or small artificial games that researchers constructed for the purpose in hand. But there were no environments that were similar to those in which human beings evolve. These are environments that require far greater cognitive faculties than those used to solve a game of chess, for example. |
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