Videos games: dangerous or not?
However, other authors who have worked on these subjects claim that aggressive and hostile feelings borne out of frustration and competition can be counteracted when there is a human adversary: companionship and laughter among the players can suffice to lessen the tension aroused by the game. "Further studies on the influence of video game that examine hostile attribution bias could verify this affective component by testing a group playing a violent game, another group playing a non-violent game, and a third group playing a board game against a peer. Another option would be to have two players or a team play the game together," adds Roxanne Toniutti. Here's to video games!In the end, Roxanne Toniutti's study has several strong points. "First of all, this research adds further information to a debate that is not always clear, and allows us to better understand the mechanisms that can contribute to aggressiveness. This study also adds some nuance to the discussion, by avoiding the too-hasty conclusions or linear connections that are sometimes made," observes Cécile Mathys. Furthermore, the results provide the opportunity to deliver an important message: there is no point in demonising video games, at least in a certain context. Indeed, the situation is clearly complex: an adolescent who plays video games is not necessarily different before and after, just because of the game. "In light of these results, it's now harder to say: that young person plays video games - or violent video games - therefore they will be aggressive! Other elements also have an impact: some of them are related to social background, others are related to still other factors, and there are probably cumulative effects as well," suggests Cécile Mathys. Who's baby-sitting tonight?Other reflections have emerged as a result of this study, thought they were not examined as such. For example, "Adults need to understand the importance of respecting the video game age ratings, in addition to showing interest in the games or even playing with their child, and thus creating a bond around the game," adds Roxanne Toniutti. “In fact, most studies show that parental supervision protects young people. The trap for parents is to view the game as a sort of ‘baby-sitter’, which they don't need to think about. We need to tell adults over and over again that they must remain invested in their child and maintain their parental role, including in regards to this type of medium." |
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