Artificial intelligence and video games
The article you are reading has not been written by a robot - or not yet at any rate. But it is only a matter of time before this becomes a reality. Certain press releases are already being written by robots (these involve company accounts, sporting events or earthquake notifications, for example), translators take part in your conferences by Skype and the Google pilotless car has already travelled more than a million kilometers without a single hitch which is a better record in terms of safety than that of a conventional driver. Behind these major developments are: the fabulous progress that has been made by artificial intelligence systems in recent times. Some of these developments are due to the creation and perfection of video games. According to research results that have just been published (1), a team from the University of Liège is revisiting the design of artificial intelligence systems used in video games by defining a middleware, a kind of software intermediary between what is common to the artificial intelligence of all these games and their specific instantiations.
“We have an algorithmic vision of AI”, explains Damien Ernst; “these are algorithms and software programs that process information in order to extract intelligent decisions from this information. AI is more and more present in commercial products: the Google search engine and tools for the automatic translation of texts can be seen as artificial intelligence systems. The ultimate objective of research in this area is to create true intelligent and autonomous entities that greatly exceed all the cognitive faculties of human beings”. The scene has been set…but we are a long way from video games.
(1) Artificial Intellignce in Video Games : Towards a Unified Framework ; Firas Safadi, Raphael Fonteneau , Damien Ernst ; International Journal of Computer Games Technology, 2015.